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Atul
Patil
the creative designer, minimalist and visionary, envisions
a design culture where the graphic elements are more than
a look good factor, where design becomes an enabler of visions,
an intuitive guidance and motivation for the users. Atul
joined metalayer as a graphic designer in August, 2000.
Atul leads the team of designers at metalayer and is responsible
for Corporate Design & Corporate Identity. Atul is a very
passionate designer, and no matter how much responsibility
is assigned to him, he will always spend most of his time
designing.
Interview
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GRAPHIC
DESIGN OF TRADITIONAL APPLICATIONS
30
years ago, when computers were introduced into the business world,
they were used mainly to speed up and automate large calculations,
to support transactions and to organize large amounts of information
in databases. The main reason why computers were used then was
for their capability to ORDER and CORRECTLY execute a large number
of steps within a short time. The precision and order reflected
in the graphical user interface: The screens were well organized,
all numbers and data were displayed in main areas with well defined
sections and tables and all application functionality and commands
were well sorted on top of the screen in menus.
WEB DESIGN
With the rapid explosion of the Internet as a universal communication
media, the computer has now become a tool to share information,
discuss, work together, accomplish tasks, even to brainstorm;
in short to co-create and collaborate (co-labor). Using a tool
for creative collaboration requires clearly a different interface:
The design should STIMULATE and INSPIRE the minds. The design
of a collaboration application has to be as OPEN AS POSSIBLE and
AVOID over organization. Too much of structure through visible
tables and borders limits the mind. CREATIVITY usually emerges
within unorganized, open structures.
CO-CREATION TOOL DESIGN
Stimulation and inspiration doesn't mean to create additional
"fancy and inspiring" design elements - the platform should rather
fully step back and leave the space to the MINDS and content.
The platform should support the creative minds in the background
and should be as simple as possible to use. Every design element
of the platform has a clear intuitive function. Every shape and
color has a clear, intuitive meaning and passes information to
the user of the platform.
THE SHUTTLE - Weaving Ideas
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"Dynamic
Dialoguing made Easy! Are you ready for not just the Star
Series from a Star Wars (friendly to be sure) experience?
Here they call it a shuttle that can be placed anywhere,
just like a T-Fighter. They say it is possible to blast
away with all kinds of insights!"
Dr.
Charles Savage
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The functions and features are not anymore on top of the page,
but they appear intuitively where ever a user needs them. metalayer
calls this "The Shuttle" - a small box that appears wherever the
data-traveller clicks on the page, providing context sensitive
functions and features needed at that point. Advanced features
are 'hidden' from the basic users and available within the shuttle
on demand. 'Less is more' is the dominating new design philosophy,
which will breed a new family of designs that don't overwhelm
but open up and inspire the minds.
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