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Deepika
Gulati wants
to blur the line between work and play. She thinks that
for the first time we have at our hands the ideas that will
make work more fun.
Deepika joined metalayer as a Software Engineer in June,
2000. Throughout these years, she has worked on Features
and Initiatives for Product Development. She is very passionate
about simplicity as a defining philosophy behind collaboration
solutions. She is a portal manager and core team developer,
responsible for feature development.
Interview
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LEGO
BLOCKS AND JIGSAW PUZZLES
A
wonderful metaphoric comparison between structural collaboration
spaces and an open environment like metalayer can be found in
Lego Blocks and Jigsaw Puzzles.
We all remember the thrill of Lego Blocks, creating those innovative
structures out of blocks. Somewhere down the line we have lost
that thrill and work became like assembling the pieces of Jigsaw
Puzzles. Structured processes lead us to one result. There is
of course some creativity involved, mainly in identifying the
right pieces, but ultimately it is just fitting the pieces together
to make a pre-decided picture. The joy of creativity is lost when
the result is known, or rather when you know what structure the
pieces have to be fitted into.
Has work then become just fitting the pieces together? Of course
there is an idea involved, but where is the evolution?
It
is important that a collaboration environment be more than a collection
of pieces with fixed places. It should be more than a structure,
more than a process and much more than just a tool. A collaboration
environment should be a space, a space with pieces that can be
used in creative ways to make concoctions that will give us the
thrill of creativity.
Coming
back to Lego blocks, the game that had no processes, no structure.
Just some blocks that could be joined to make anything that fancies
the mind. Building blocks that can be joined into any structure
was probably the most intelligent game idea ever. It's strange
that the inspiration for a collaborative environment comes from
a simple game. Imagine an environment, which just gives you some
basic blocks and leaves everything else to your imagination. Stimulation
of mind can only be achieved if there is newness in things. We
all have experienced the problems of monotony. Only open structures
can solve this problem by giving us enough room to manoeuvre and
co-create. Rigid structures bound people together by default,
and open spaces allow people to come together by choice.
It
is time that work becomes exciting and open enough to stir our
imagination, and environments become spaces, open enough to enable
creativity, just like the simple game of Logo Blocks.